The hardest thing with a combat-deck is to know when to back-rush and how much. The main problem with back-rushing is of course that you’re not damaging your prey. This in itself is not always a problem since salmoning (playing the game “up streams” i.e. back ousting all the way) might get you a gamewin, but odds are that your prey will get the gamewin or you will split the table since he will spin out of control if you don’t keep him down as well.
My own rule of thumb is this: Stay at 13+ pool and leave your predator with 2 vampires maximum. Let me explain my reasoning. The decks you mainly want to backrush are decks with high ousting power such as Powerbleed, Votes and Swarm. At 13+ pool you’re usually safe for a turn and odds are that your predator wont lunge since that would mean that you’ll rush his final 2 vamps and he will be dead. At the same time you don’t seem to be in so much control that you will get the table against you, so complain a lot about the ousting power in your back, but backrush with self-control.
When playing against the chain (Dominate) never rush the vampires with superior Dominate first. Why? Because they are not the offensive vampires – a player with 2 minions with "DOM" will more likely use govern at superior to get more minions into play to be able to oust you, a player with 2 minions with "dom" will bleed since he cannot do anything else. The vampires that actually do the ousting are the 3-5 caps with "dom" that bleed for 5 (govern+conditioning). They are the ones that are easiest to torpor and they are also the ones that start the bleeding. To avoid getting double-turned i.e. getting large bleeds bounced into you and then bled for a lot, you need to consider your deckbuilding, adding an Archon Investigation, a few Two-Wrongs or even your own bounce are possible solutions.
Backrushing swarm decks can be hard. They have high ousting power and having them save their own vampires from torpor over and over will attrition to your deck, vampires and your ability to go forward. Deckbuilding is also the solution here, Carver's Meat Packing and/or Scourge of the Enochians are both excellent choices for most rush-decks.
When seeing that your predator plays a high oustpower deck you need to consider where to place the first rush. A predator with Dominate will bring his highest cap vampire into play first, this means at least 1 or 2 turns without bleeds while he builds up, that means that your first rush can easily go forwards to deny blood from Villeins and actions to gain pool. Vs. vote-decks you need to consider the votes available on the table and screw over your predators ability to solo-vote all the damage on you. Vs. swarm you need to go backwards at once and hope your countercards will show up sooner rather than later.
My own rule of thumb is this: Stay at 13+ pool and leave your predator with 2 vampires maximum. Let me explain my reasoning. The decks you mainly want to backrush are decks with high ousting power such as Powerbleed, Votes and Swarm. At 13+ pool you’re usually safe for a turn and odds are that your predator wont lunge since that would mean that you’ll rush his final 2 vamps and he will be dead. At the same time you don’t seem to be in so much control that you will get the table against you, so complain a lot about the ousting power in your back, but backrush with self-control.
When playing against the chain (Dominate) never rush the vampires with superior Dominate first. Why? Because they are not the offensive vampires – a player with 2 minions with "DOM" will more likely use govern at superior to get more minions into play to be able to oust you, a player with 2 minions with "dom" will bleed since he cannot do anything else. The vampires that actually do the ousting are the 3-5 caps with "dom" that bleed for 5 (govern+conditioning). They are the ones that are easiest to torpor and they are also the ones that start the bleeding. To avoid getting double-turned i.e. getting large bleeds bounced into you and then bled for a lot, you need to consider your deckbuilding, adding an Archon Investigation, a few Two-Wrongs or even your own bounce are possible solutions.
Backrushing swarm decks can be hard. They have high ousting power and having them save their own vampires from torpor over and over will attrition to your deck, vampires and your ability to go forward. Deckbuilding is also the solution here, Carver's Meat Packing and/or Scourge of the Enochians are both excellent choices for most rush-decks.
When seeing that your predator plays a high oustpower deck you need to consider where to place the first rush. A predator with Dominate will bring his highest cap vampire into play first, this means at least 1 or 2 turns without bleeds while he builds up, that means that your first rush can easily go forwards to deny blood from Villeins and actions to gain pool. Vs. vote-decks you need to consider the votes available on the table and screw over your predators ability to solo-vote all the damage on you. Vs. swarm you need to go backwards at once and hope your countercards will show up sooner rather than later.
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